What is a good FPS for gaming? 30, 60, 144 and 240 explained

There's no single good frame rate. It depends on the game you play, the monitor in front of you and how consistent the frames are. This guide turns FPS into frame times so you can see what each step is worth, then shows which targets real builds reach in esports and AAA games.

By Deepam Mishra · Updated · 9 min read · Numbers from our bottleneck model

The short answer

60 FPS is the baseline for smooth PC gaming, and it's plenty for most single-player and story games. 120–144 FPS is the sweet spot for shooters and fast action games on a high-refresh monitor. 240 FPS and above only pays off in competitive esports, and only if your monitor runs at 240 Hz or faster.

Two rules matter more than the number itself. First, your frame rate is only as useful as your monitor's refresh rate lets it be. Second, a steady frame rate beats a high average: a game that holds 90 FPS feels better than one that averages 120 and keeps dropping to 50. That's what the 1% low measures, and it's the number to watch.

FPS is really frame time

Frame rate is easier to say, but your eyes and hands feel frame time: how many milliseconds each frame stays on screen. It's simply 1,000 divided by the frame rate. Seen that way, the value of each upgrade becomes clear:

Target FPSFrame timeSaved vs previousGood for
3033.3 ms–Console “quality” modes, slow strategy and turn-based games. Playable, but motion looks choppy on a PC monitor.
4522.2 ms11.1 msThe low end of most VRR ranges. Fine for a demanding single-player game if frame pacing is even.
6016.7 ms5.6 msThe baseline for smooth PC gaming. Right for most single-player and story games.
9011.1 ms5.6 msNoticeably smoother than 60 in fast games. A common minimum for VR headsets.
1208.3 ms2.8 msHigh-refresh single-player and casual multiplayer. Where most people stop noticing big gains.
1446.9 ms1.4 msThe classic high-refresh target. Good for shooters and anything you play competitively for fun.
1656.1 ms0.9 msThe most common refresh rate on current 1440p gaming monitors.
2404.2 ms1.9 msCompetitive esports on a 240 Hz monitor.
3602.8 ms1.4 msTop-level esports only. Needs a very fast CPU and light settings.

Going from 30 to 60 FPS cuts 16.7 ms off every frame. Going from 144 to 240 FPS saves only 2.8 ms, and 240 to 360 just 1.4 ms. Each step up is harder to reach and worth less than the one before it. That's why the jump from 60 to 144 Hz is obvious to almost everyone, while 240 to 360 Hz is something mainly competitive players notice.

Frame time also feeds into input latency. A frame has to be prepared, rendered and displayed before your mouse movement shows up, so a shorter frame time means a more responsive game, not only a smoother-looking one.

Which target suits which kind of game

30 FPS: cinematic, not comfortable

Many console games offer a 30 FPS quality mode, and it works on a TV from the sofa with a controller. On a PC monitor up close, with a mouse, it feels sluggish. Treat 30 as a floor for slow games, not a target.

60 FPS: the single-player standard

Open-world RPGs, adventure games, racing games played with a pad and most simulators feel smooth at a steady 60. If your 1% lows stay above about 50 and you have a variable refresh rate monitor, you won't notice much wrong. This is where it makes sense to spend spare GPU power on higher settings rather than more frames.

120–165 FPS: fast games on a high-refresh monitor

Shooters, action games and anything with fast camera movement benefit visibly from 120 FPS or more. Aiming tracks your hand more closely and motion is easier to follow. Many 1440p gaming monitors sold now run at 144–180 Hz, so this is the realistic goal for a mid-range or high-end PC.

240 FPS and above: competitive esports

In CS2, Valorant, Overwatch 2 or Fortnite played competitively, higher frame rates cut latency and make targets easier to track during fast flicks. Here players lower settings on purpose. Above 240 FPS the gains are small and the CPU, not the graphics card, does most of the work.

Refresh rate vs FPS, and what VRR does

Your monitor's refresh rate (Hz) is how many times per second it can draw a new image. Your frame rate (FPS) is how many images the PC produces. You only see as many frames as the monitor shows, so a 165 Hz screen can't display 330 FPS. Frames above the refresh rate still help a little, because the newest frame shown is fresher and latency drops slightly, but they also cause tearing, where parts of two frames appear on screen at once.

For example, the Ryzen 7 7800X3D with an RTX 5070 Ti runs CS2 at about 557 FPS at 1080p Low in our model, more than twice what a 240 Hz monitor can show. Competitive players often leave it uncapped for the lowest latency. Everyone else is better off capping and using the headroom for steadier frame times.

Variable refresh rate (G-Sync and FreeSync)

A VRR monitor changes its refresh rate on the fly to match the frame rate. That removes tearing without the delay of traditional V-Sync, and it makes uneven frame rates such as 70–90 FPS look much smoother than they would on a fixed 60 Hz or 144 Hz screen. NVIDIA calls it G-Sync (G-Sync Compatible on most FreeSync monitors), AMD calls it FreeSync, and Intel Arc cards support it too.

  • Stay inside the VRR range. Most monitors cover roughly 48 Hz up to their maximum. Below that, a feature called low framerate compensation repeats frames, which works but feels less smooth.
  • Cap a few FPS below the maximum. On a 165 Hz monitor, a limit of about 161–162 FPS keeps you inside the range so tearing and V-Sync delay never kick in.
  • Check the monitor's setting. Many monitors ship with VRR or their highest refresh rate turned off. Turn it on in the monitor's menu and pick the right refresh rate in Windows display settings.

Why 1% lows matter more than the average

The 1% low is the frame rate of the slowest 1% of frames. The average tells you how fast a game runs most of the time. The 1% low tells you how bad the worst moments are, and those moments are what you notice as stutter. Two builds can post the same average and feel completely different.

Here are two PCs in Cyberpunk 2077 at 1080p High, as estimated by our FPS calculator:

BuildAvg FPS1% low1% low frame timeLimited by
Ryzen 5 3600 + RTX 5070765318.8 msCPU 48%
Core i5-12400F + RTX 4060745717.4 msGPU 35%

The Ryzen 5 3600 build has the higher average (76 vs 74 FPS), yet its worst frames take 18.8 ms against 17.4 ms for the RTX 4060 build. It's held back by its processor, and CPU-limited scenes are where frame times spike. It keeps only 70% of its average in the 1% lows, while the GPU-limited build keeps 78%. Our guide to CPU vs GPU bottlenecks goes deeper into why.

A practical rule: pick the target your 1% lows can hold, not the one your average reaches. If you want a game to feel like 60 FPS, aim for an average of roughly 77–86 FPS, depending on how well your build holds its lows, so the worst moments stay near 60. With a VRR monitor you can be a bit more relaxed, as long as the lows stay inside its range.

Which builds hit 60, 144 and 240 FPS

Targets mean little without knowing what hardware reaches them. This table shows estimated averages for five common builds, from budget to high end, in two esports games at competitive settings and two demanding games at High. Click any number to open that game in the FPS calculator.

BuildCS2
1080p Low
Valorant
1080p Low
Fortnite
1440p High
Cyberpunk
1080p High
Cyberpunk
1440p High
Core i5-12400F
RTX 4060
364
CPU 11%
524
CPU 27%
76
GPU 47%
74
GPU 35%
48
GPU 58%
Ryzen 5 5600
RTX 5060
334
CPU 33%
467
CPU 45%
89
GPU 29%
84
GPU 13%
56
GPU 44%
Ryzen 5 7600
RTX 5070
431
CPU 47%
600
CPU 57%
147
Balanced
124
CPU 11%
100
GPU 22%
Ryzen 7 7800X3D
RTX 5070 Ti
557
CPU 44%
776
CPU 54%
183
Balanced
157
Balanced
122
GPU 26%
Ryzen 7 9800X3D
RTX 5090
634
CPU 60%
882
CPU 68%
236
CPU 22%
189
CPU 33%
178
Balanced

A few patterns stand out:

  • Esports is easy, and CPU-bound. Every build clears 240 FPS in Counter-Strike 2 and Valorant at 1080p Low, and every one is limited by its processor there. Four of the five also clear 360 FPS in Counter-Strike 2; the Ryzen 5 5600 build lands at 334. At these frame rates the processor decides the result, so if you want 360 Hz, buy the CPU first.
  • AAA at 1440p separates the tiers. In Cyberpunk 2077 at 1440p High, the two budget builds fall below 60 FPS (48 and 56). Dropping to 1080p brings them to 74 and 84. The mid-range builds manage 60 comfortably but not 144, and only the RTX 5090 build clears 144.
  • Fortnite sits in between. At 1440p High, the RTX 5070 build and everything above it clear 144 FPS, while the budget cards land at 76 and 89.

Upscaling changes the AAA columns a lot on GPU-bound builds. The DLSS vs FSR vs XeSS guide shows by how much, and why it does nothing for the CPU-bound esports results.

How to pick your own target

  1. Start from your monitor. A 60 Hz screen makes 60 FPS the target, full stop. On 144–180 Hz, aim for 100+ in fast games. On 240 Hz or more, aim for the refresh rate only in the games where it matters.
  2. Adjust for the game. Single-player games: a steady 60 or more, then spend the rest on settings. Competitive shooters: as high as your monitor allows, with settings lowered.
  3. Check the lows, not the average. Turn on a performance overlay with a 1% low reading. Our bottleneck check walkthrough shows how to set one up.
  4. Cap the frame rate just below your refresh rate, or at a level your PC holds in busy scenes. You'll get steadier frame times, less heat and less fan noise.
  5. Close the gap if you're short. Our guide to increasing FPS lists the fixes in the order worth trying. To see what a different CPU or GPU would reach, try the FPS calculator for a specific game or the bottleneck calculator for the overall balance.

Frequently asked questions

Is 60 FPS good for gaming?

Yes. A steady 60 FPS is smooth for most single-player games and is the standard most PC games are designed around. For fast shooters on a high-refresh monitor, 120–144 FPS feels noticeably more responsive.

Is 30 FPS playable?

It's playable in slow games and on a TV with a controller, but it feels choppy and sluggish on a PC monitor with a mouse. Treat 30 FPS as a minimum, not a target, and use lower settings or upscaling to reach 60 if you can.

Can you see the difference between 144 and 240 FPS?

Many people can in fast games, but the gain is far smaller than going from 60 to 144. Each frame at 144 FPS takes 6.9 ms and at 240 FPS takes 4.2 ms, a difference of 2.8 ms. It matters most to competitive players, and only on a 240 Hz monitor.

Does FPS above my monitor's refresh rate help?

A little. Extra frames make the newest image on screen slightly fresher, which reduces input latency, but you don't see more motion and you may get tearing. Outside competitive games, capping a few FPS below the refresh rate with G-Sync or FreeSync on is the better choice.

What is a good 1% low FPS?

Aim for 1% lows at or close to your target frame rate. For a game you want to feel like 60 FPS, the 1% low should stay near 60. Lows far below the average, for example 50 with a 120 average, show up as stutter even though the average looks high.

Do I need a 240 Hz monitor?

Only if you play competitive esports seriously and your PC can reach around 240 FPS in those games. For single-player and casual multiplayer gaming, a 144–180 Hz monitor gives most of the benefit at a lower price and is easier to drive.

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